Written by Sean Punch
Edited by Sean Punch
Illustrated by Ed Northcott, Jean Elizabeth Martin, and Dan Smith
GURPS Line Editor: Sean Punch
18 pages. PDF.
Price $4.99
Stock number 37-0128
Always Available – Click here to buy!
20 pages. Softcover.
Suggested Retail Price $9.95
Stock number 01-8991
ISBN 978-1-55634-791-7
Out Of Print – Click here for dealer info
The Power is Within You!
Ever wanted your character to pick up a sword – any sword – and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling somewhere between cinematic combat skills and magic spells, Imbuements allow characters to channel an exotic force – or supernatural ability! – into whatever weapon they have in hand.
No more worrying about keeping your favorite weapon around. Now, the power comes from you!
- GURPS Powers – Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
- Check out the entire Power-Ups series!
- GURPS Martial Arts: Yrth Fighting Styles – On the fantasy world of GURPS Banestorm, the might of GURPS Martial Arts is sometimes enhanced with Imbuements.
- Pyramid #3/71: Spaceships II – Featuring "Vehicle Imbuements," an expansion that gives your transportation an unexpected edge!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
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